The Solecistic Recoder Mystery and Action Series
- Immersive Experience
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What are backdrops and what are their value
in movie making? Backdrops are high
definition 2D images placed behind an active
studio scene to create an environment for the
actors. For example, a backdrop image of snow
capped mountains can create an environment
of snowfall in the foreground. When multiple
carefully cropped backdrops are arranged in
an array, a 3D illusion can be created using a
compositing software. Such cropped images
and many such layered attributes in
compositing are called "passes".
The challenge with backdrops and passes is
that they cannot be penetrated. They need to
be viewed from a distance. This leaves only the
foreground studio environment for any form of
navigational experience. To gain deeper
navigational experience, videos are used as
backdrops. For example, a car riding through a
highway inside a forest can be shot by
superimposing the car's windscreen over the
video shot earlier from a real moving car.
These compositing tricks have worked in movie
making for ages. However, their ability to
provide immersive experience is limited. A
highly skilled compositor can develop a good
immersive 3D illusion by rendering shots
moving in the Z-direction navigating carefully
through openings in multiple passes; but these
techniques cannot beat the scenes shot in a 3D
model used in games.
The Solecistic Recoder Web Movies series is
entirely shot within massive 3D models. The
camera movements shown in this series and
the switching between panaromic and
perspective cameras offer an amazing
immersive experience to the viewers. In many
scenes, the cameras cut through the walls thus
giving a feeling of penetrating into the objects
in the scene. The cinematic orthographic
cameras cannot cut through objects; they can
at the most zoom into them.
The challenge with this technique is that it is
very difficult to merge such shots with studio
shots. Even a highly experienced and skilled
compositor will find it very difficult to use
cinematic camera tracking or motion capture
techniques to replicate the 3D model's camera
in real world. The real challenge is in
generating accurate camera tracking and
motion capture data. Normally, such data is
generated in the studio environment and then
imported in 3D models to simulate that
experience inside the model. But, this is the
other way round.
To circumvent this challenge, we have
conducted the entire filmmaking within 3D
models treating them as "sets for filmmaking"
using numerous perspective cameras
positioned strategically. All characters and
their acting are captured within the 3D
environment. The interactions of the
characters with the 3D objects within the 3D
environment are captured in real time using
in-built physics engine. This approach will offer
you an immersive experience, which is possible
only in very carefully designed and produced
high budget 3D animation movies or massive
studio infrastructures used by large studios to
merge real scenes with 3D model-based scenes
by replicating camera and motion capture data
efficiently. In some of the scenes, we will take
you deep inside an explosion-in-progress!
To know more about our project, please visit
the following Links:
The Solecistic Recoder Mystery & Action Series
- Plot Synopsis
Movie and Screenplay Design and Production
Like a GamePlay
Story Elements Based on Actual Records of
Science and Religion
The Design of Secrets
Enhanced Humans with Special Abilities
Other Links:
Advertisement Offers and Promotions Strategy
Science Fiction Digital Assets Showroom
Science Fiction Digital Scenes Showroom
All images are issued under Creative Commons
(CC0) Version 1.0 by EPRO India Visionaries!
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