Movie and Screenplay Design and Production like a "GAMEPLAY"
Normally, a game with a vast 3D environment will begin with some basic details of the environment, but majority of them has to be explored by the player during the game play or later introduced through the storyline via strategically positioned cut-scenes, hidden maps, or props. Movies produced like a game play follows the same strategy except that the explorations are part of a carefully crafted screenplay with visualizations and immersive experiences similar to a game play;

Camera movements are not restricted to the boundaries of a studio; instead it is free to move across a massive 3D model with real world materials and textures rendering; in reality, the camera movements can navigate through miles of 3D space without any outdoor shooting; Long shots are filmed that closely follows the actors' movements in the 3D space; This means that there are minimal to none jump cuts;

The viewers can closely follow the actors and at times can also connect with them in person if the actor is navigating in first or third person just like games (except that viewers cannot take control of the actors);

The architecture of the 3D space can be visualized by the viewers; the locations, facilities, and landmarks, and the actual distances among them can be clearly visualized by the viewers;

The time calculations of the movements of objects are in real time; for example, a train travelling at 40 kilometers per hour speed will cover one kilometer of the 3D space in 1.5 minutes;

Really breathtaking scenes with a sense of vast navigable 3D spaces can be shot; unlike CGI-based films that use superimposed special effects as embedded 2D layers, advanced compositing, and backdrop of photo shop images, game play type movies are shot in real 3D space with the special effects (like explosions, lightening, blooms, halo, etc.) happening in real time in the 3D space at their specific locations. This allows viewing the ongoing effects dynamically while navigating through the 3D space and gives a very realistic and immersive experience to the viewers.

The plot of a game play type movie is closely connected with the 3D environment in which, the camera shots are taken. For example, the assets used, the locations modeled, and the relationships of the actors with these have discrete yet embedded storylines, which may involve secrets and their revelations, as well.

Game play type movies possess cross-references to events at different parts of the timeline, which can be easily interconnected by the viewers as they have been deeply immersed throughout the show. Such cross references do not work very well in many movies failing to make the viewers visualize the 3D environment and its map in which, the actors are acting and the shots are taken.

Last, but not the least, the screenplay of a game play type movie is carefully divided into immersive scenes and cut scenes. In games, the various sequences of game plays are very carefully integrated through a series of cut scenes that integrate segments of the storyline. However, when a cut scene interconnects two game play sequences, there should be a mechanism for physical transition of the player from one playing sequence to another. Game play type movies need to take care of this rule very carefully. In general movies, two scenes may be interconnected with no space and time relevance as required by the storyline. Game play type movies have to carefully interconnect sequences that tie together in space and time. For example, the movement of the actor needs to be shown carefully from point A to point B in various interconnected transportation media (like, home to station parking lot in a car, parking lot to the platform, movement from Station A to B in a train, exiting the platform and reaching the taxi booth, taxi to the workplace, walking up to the elevator, elevator to the floor, and finally walking to the work station). All of these need acts to be squeezed on the timeline because movies will have much shorter runtime than games.

The design of screenplay and production of "The Solecistic Recoder Mystery and Action Web Movies Series" are like a "GAMEPLAY". The entire movie has been shot in massive-scale 3D models designed in Blender with characters created in DAZ 3D and imported inside Blender for acting, interactions with objects, and real-time physics. The final special effects have been created in Natron and the movie rendering has been done in OpenShot and Shotcut. The textures are created in GIMP. The sound effects are generated in Audacity.

To know more about our project, please visit the following Links:

The Solecistic Recoder Mystery & Action Series - Plot Synopsis

Story Elements Based on Actual Records of Science and Religion

The Design of Secrets

Immersive Experience

Enhanced Humans with Special Abilities

Other Links:

Advertisement Offers and Promotions Strategy

Science Fiction Digital Assets Showroom

Science Fiction Digital Scenes Showroom

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