Movie and Screenplay Design and Production like a "GAMEPLAY"
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Normally, a game with a vast 3D environment
will begin with some basic details of the
environment, but majority of them has to be
explored by the player during the game play or
later introduced through the storyline via
strategically positioned cut-scenes, hidden maps,
or props. Movies produced like a game play
follows the same strategy except that the
explorations are part of a carefully crafted
screenplay with visualizations and immersive
experiences similar to a game play;
Camera movements are not restricted to the
boundaries of a studio; instead it is free to move
across a massive 3D model with real world
materials and textures rendering; in reality, the
camera movements can navigate through miles
of 3D space without any outdoor shooting;
Long shots are filmed that closely follows the
actors' movements in the 3D space; This means
that there are minimal to none jump cuts;
The viewers can closely follow the actors and at
times can also connect with them in person if the
actor is navigating in first or third person just like
games (except that viewers cannot take control
of the actors);
The architecture of the 3D space can be
visualized by the viewers; the locations, facilities,
and landmarks, and the actual distances among
them can be clearly visualized by the viewers;
The time calculations of the movements of
objects are in real time; for example, a train
travelling at 40 kilometers per hour speed will
cover one kilometer of the 3D space in 1.5
minutes;
Really breathtaking scenes with a sense of vast
navigable 3D spaces can be shot; unlike
CGI-based films that use superimposed special
effects as embedded 2D layers, advanced
compositing, and backdrop of photo shop
images, game play type movies are shot in real
3D space with the special effects (like explosions,
lightening, blooms, halo, etc.) happening in real
time in the 3D space at their specific locations.
This allows viewing the ongoing effects
dynamically while navigating through the 3D
space and gives a very realistic and immersive
experience to the viewers.
The plot of a game play type movie is closely
connected with the 3D environment in which,
the camera shots are taken. For example, the
assets used, the locations modeled, and the
relationships of the actors with these have
discrete yet embedded storylines, which may
involve secrets and their revelations, as well.
Game play type movies possess cross-references
to events at different parts of the timeline, which
can be easily interconnected by the viewers as
they have been deeply immersed throughout the
show. Such cross references do not work very
well in many movies failing to make the viewers
visualize the 3D environment and its map in
which, the actors are acting and the shots are
taken.
Last, but not the least, the screenplay of a game
play type movie is carefully divided into
immersive scenes and cut scenes. In games, the
various sequences of game plays are very
carefully integrated through a series of cut
scenes that integrate segments of the storyline.
However, when a cut scene interconnects two
game play sequences, there should be a
mechanism for physical transition of the player
from one playing sequence to another. Game
play type movies need to take care of this rule
very carefully. In general movies, two scenes may
be interconnected with no space and time
relevance as required by the storyline. Game
play type movies have to carefully interconnect
sequences that tie together in space and time.
For example, the movement of the actor needs
to be shown carefully from point A to point B in
various interconnected transportation media
(like, home to station parking lot in a car, parking
lot to the platform, movement from Station A to
B in a train, exiting the platform and reaching the
taxi booth, taxi to the workplace, walking up to
the elevator, elevator to the floor, and finally
walking to the work station). All of these need
acts to be squeezed on the timeline because
movies will have much shorter runtime than
games.
The design of screenplay and production of "The
Solecistic Recoder Mystery and Action Web
Movies Series" are like a "GAMEPLAY". The
entire movie has been shot in massive-scale 3D
models designed in Blender with characters
created in DAZ 3D and imported inside Blender
for acting, interactions with objects, and
real-time physics. The final special effects have
been created in Natron and the movie rendering
has been done in OpenShot and Shotcut. The
textures are created in GIMP. The sound effects
are generated in Audacity.
To know more about our project, please visit the following Links:
The Solecistic Recoder Mystery & Action Series -
Plot Synopsis
Story Elements Based on Actual Records of
Science and Religion
The Design of Secrets
Immersive Experience
Enhanced Humans with Special Abilities
Other Links:
Advertisement Offers and Promotions Strategy
Science Fiction Digital Assets Showroom
Science Fiction Digital Scenes Showroom
All images are issued under Creative Commons
(CC0) Version 1.0 by EPRO India Visionaries!
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