The Solecistic Recoder Mystery and Action Series -
The Design of Secrets
Why do you like a movie having secrets hidden in
the plot, which are revealed to you gradually?
Because your sense of inquisition makes it
interesting for you. Sometimes, you may come to
know about the secrets before they are revealed
through your intuitive powers. You may perceive
such movies as predictable and perhaps
uninteresting. Filmmakers have always been
finding innovative plots to defeat your intuitive
powers by designing events, circumstances,
sequences, relationships, and such plot elements
that can shield the secrets as much as possible.
Whenever they are successful, you have liked their
Secrets in gameplays are usually tied to locations.
In addition, secrets may also be tied to gameplay
elements (like, combining instruments in an
inventory to gain a useful artifact), gameplay
storylines (yes; we are talking about multiple plot
lines; and you can try each of them separately
leading to separate closures), and gameplay
opponents (like, the secrets about their roles in the
gameplay and the exploration of the right
strategies in dealing with them).
Secrets in gameplays can be revealed through
exploration, through helping guides, through
visible artifacts leading to hidden ones, through
text mesages, through back tracking, through
scattered pieces of puzzles (to be assembled when
all pieces are found), and through messages hidden
in the dialogues.
As The Solecistic Recoder Mystery and Action
Movies Web Series is designed like a gameplay, the
secrets are also designed like a gameplay. The
secrets are interconnected and also are revealed
gradually over a journey of 24 movies; until the
grand revelation in the final movie after the war of
Armageddon. Secrets of every movie is connected
with all the previous movies. You may consider
each movie as a new level/stage of a gameplay.
Your journey will take you through 8 to 10 cities
and finally into a massive technology infrastructure
owned by "the enemy" controlling the entire
burning world in Year 2323; just like the god of this
world before Armageddon as revealed in multiple
scriptures. Every such location has hundreds of
secrets, which cannot be revealed through the
movies only. Hence, we have a roadmap to create a
massive game based on this entire apparently
unlimited yet seamless environment. As the assets
are made for the movies, they are also prepared for
the future game.
To know more about our project, please visit the following Links:
The Solecistic Recoder Mystery & Action Series -
Movie and Screenplay Design and Production Like
Story Elements Based on Actual Records of Science
Enhanced Humans with Special Abilities
Advertisement Offers and Promotions Strategy
Science Fiction Digital Assets Showroom
Science Fiction Digital Scenes Showroom
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(CC0) Version 1.0 by EPRO India Visionaries!